Animating an arrow along a path
In many places in my courseware, I need to be able to draw animated arrows -- arrows that start at Point A and grow along a line/curve/path towards Point B, thus indicating through their growth the direction of movement.
This seems like it ought to be a fairly common animation task, but I can't figure out how to do it in Flash, without using a zillion key frames, which kinda defeats the purpose. Google hasn't been able to point me in the right direction. I don't want to take the time to code a component for this, but I may have to do so.
This seems like it ought to be a fairly common animation task, but I can't figure out how to do it in Flash, without using a zillion key frames, which kinda defeats the purpose. Google hasn't been able to point me in the right direction. I don't want to take the time to code a component for this, but I may have to do so.
Labels: Flash, programming


2 Comments:
If I understand the problem you're describing... Follow the bouncing ball! If you use a circle instead of an arrow, you shouldn't need more than a single frame. It looks the same at any rotation, so there's no point rotating it.
"Follow the bouncing ball" is a traditional interactive music motif, so you gain style points for this exercise in laziness.
Good idea! I'll give it a try.
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